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#31
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| Soulreaper, deine Herangehensweise finde ich sehr gut. Muss man mal schauen, ob man das in unsrer Gruppe auch umsetzen kann... wir sind halt so ne Msichung aus Powergamern und Neulingen... udn die ganze Powergaming Sache droht die Gruppe ein wenig zu spalten und ein gutes Handling für den SL beinahe unmöglich zu machen. Aber da werden wir bald die Notbremse zeihen und ich werde euer Konzept zur Prestigeklassenwahl zu diesem Anlass mal wärmstens empfehlen.
__________________ "D&D is a world where you are a great champion, and the creator is frequently disorganized, highly distractable, and alarmingly vague on the rules of the universe he’s trying to run." Shamus | |||||
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#32
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| ich fürchte auch, dass besonders der Powergamer in der Gruppe dagegen sein könnte, aber dem möchte ich ohnehin lieber mehr rollenspiel und weniger powergaming eintrichtern. der kommt halt von den Computerspielen und ohne magische gegenstände und optimale klassen- und gruppenkombination rechnet er immer mit dem unausweichlichen tod der Gruppe.
__________________ Immer das Beste wollend, jedoch oft Verwirrung stiftend | |||||
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#33
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| Dann muss man immer einmal hart durchgreifen und den Spielern sagen, dass man sich bei den Änderungen schon was denkt, bzw. das sie nen Sinn haben, auch wenn die Spieler diesen nicht auf Anhieb verstehen. Nur leider haben viele Spieler mit sowas ein riesiges Problem und fangen dann an, rumzuzicken. .___. Ich wünsch dir dann mal besser viel Glück mit deiner Gruppe, Aelean.
__________________ "Grimmetaten erwachet. Auf zu Zorn, auf zu Verderben und blutig Morgen. Auf, Eorlingas!" -König Théoden von Rohan | |||||
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#34
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| Äh ja, vielen Dank, das wird schon alles laufen, hoffe ich.
__________________ Immer das Beste wollend, jedoch oft Verwirrung stiftend | |||||
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#35
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| So, überarbeitete Version leider hats die Tabelle verhauen -.-' Ray Master: HD: W4 Skill: 2 + int mod Knowledge(all skills, taken individually)(Int), Spellcraft(Int), Concentration(Con), Craft(Int), Profession(Wis), Decipher Script(Int), Spot(Wis), Sleight of Hand (Dex) Requirements: Able to cast 3rd level Spells, 4 of it must be rays 2 at least of lvl 2. Skills: Know arc 8 Spellcraft 8 Feats: Weapon Focus(Ray), Empower, Split Ray [table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per day 1st | +0 | +0 | +0 | +2 | Focused study, Ranged Combat Bonus Feat | - 2nd | +1 | +0 | +0 | +3 | Extraordinary Mastery +5 ft range + 1 CL | +1 level of existing Spellcasting class 3rd | +2 | +1 | +1 | +3 | Bonus Feat: Easy MM Empower, Bonus Slot | +1 level of existing 4th | +3 | +1 | +1 | +4 | Extraordinary Mastery +10 ft, +2 CL| +1 level of existing Spellcasting class 5th | +3 | +1 | +1 | +4 | Ranged Combat Bonus Feat | +1 level of existing Spellcasting class 6th | +4 | +2 | +2 | +5 | Bonus Feat: Easy MM Split Ray, Extraordinary Mastery +15 ft., +3 | +1 level of existing 7th | +5 | +2 | +2 | +5 | Retrieve-Ray | - 8th | +6/+1 | +2 | +2 | +6 | Increased Focus, Extraordinary Mastery +20 ft., +4 | +1 level of existing Spellcasting class 9th | +6/+1 | +3 | +3 | +6 | Ray Flexibility | +1 level of existing Spellcasting class 10th | +7/+2 | +3 | +3 | +7 |Extraordinary Mastery +25 ft., +5| - [/table] focused study: The Raymaster must give up a school additionally to any other school for being a specialist wizzard Ranged Bonus Feat: on level 1, 5 and 10 the raymaster may choose a feat from the point blank shot tree as well as the mobility or mobile spellcaster the latter without necessarily having dodge as preqesition. Extraordinary mastery: + 5 ft reach, +1 CL against overcoming SR for rayspells! This Bonus increases proportonally every even level until at level ten it reaches +25 ft. range, +5 CL against overcoming SR Bonus slot: On his highest spellevel the raymaster gains an extraslot for a rayspell of his choice. This slot moves with caster Progression. Retrieve-Ray: As a move action a Raymaster can try to retrieve a rayspell which has missed or benn without effect due to SRwith a Spellcraft check (DC 25 + spell level) this is impossible if the attack roll was a fumble. Ray Flexibilität: The raymaster can, as a swift action, exchange a rayspell which he has prepared for any other rayspell he knows he may apply metamagick to that spell but it must with all modifiers from metamagick be1 level lower than the spell he chooses to replace. He can do this 3 times a day. Ray-Ricochette: Every Rayspell cast by the raymaster has a 50% chance to bounce of its original target and hit another target within 30 ft. for half the damage/duration the original spell has done to its first target. The bouncing ray uses its own attack roll and check to overcome SR.The Ray can only Ricochette once per ray which has been cast originally. Also Applies to additional spells from "Split Ray" or "Twin Spell". If used with the "chainspell" metamagick, the bounce occurs at the same time it normally would and after that chainspell starts. increased focus All rayspells are cast at +1 CL, all other spells at -1.
__________________ "D&D is a world where you are a great champion, and the creator is frequently disorganized, highly distractable, and alarmingly vague on the rules of the universe he’s trying to run." Shamus Geändert von KurtKatze (15.01.2010 um 00:17 Uhr) | |||||
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| Eure Lieblingskreaturen in D&D | Gleichgewicht | Systeme | 13 | 01.10.2009 16:36 |